仅仅实现了web的功能,局限性比较大,由于只是想要理解web服务器的原理,所以地址和端口是固定的,也不支持多线程,每次访问的页面也是一致的,后面自己会慢慢改进这些
//***************************************************************************** //@ProjectName ZYhttpd //@Description my http server //@Author NicoleRobin //@Date 2015/02/09 //***************************************************************************** #include <cstdio> #include <WinSock2.h> using namespace std; #define BUFFER_SIZE 1024 #define HOST "127.0.0.1" #define PORT 81 #define HEADER "\ HTTP/1.1 200 OK\r\n\ Content-Type: text/html; charset=UTF-8\r\n\ Server: ZYhttp_v1.0.1\r\n\ Content-Length: %d\r\n\r\n%s\ " #define HTML "\ <html>\ <head>\ <title>ZYhttp</title>\ <head>\ <body>\ <h1>Hello ZYhttp!</h1>\ </body>\ </html>\ " #pragma comment(lib, "WS2_32") int main(int argc, char **argv) { // define and init an server sockaddr sockaddr_in addrServer; addrServer.sin_family = AF_INET; addrServer.sin_addr.S_un.S_addr = INADDR_ANY; addrServer.sin_port = htons(PORT); // init socket dll WSADATA wsaData; WORD socketVersion = MAKEWORD(2, 0); if (WSAStartup(socketVersion, &wsaData) != 0) { printf("Init socket dll error!"); exit(1); } // create socket SOCKET socketServer = socket(AF_INET, SOCK_STREAM, 0); if (SOCKET_ERROR == socketServer) { printf("Create socket error!"); exit(1); } // bind server socket host if (SOCKET_ERROR == bind(socketServer, (LPSOCKADDR)&addrServer, sizeof(addrServer))) { printf("Bind server host failed!"); exit(1); } // listen if (SOCKET_ERROR == listen(socketServer, 10)) { printf("Listen failed!"); exit(1); } while (true) { printf("Listening ... \n"); sockaddr_in addrClient; int nClientAddrLen = sizeof(addrClient); SOCKET socketClient = accept(socketServer, (sockaddr*)&addrClient, &nClientAddrLen); if (SOCKET_ERROR == socketClient) { printf("Accept failed!"); break; } char buffer[BUFFER_SIZE]; memset(buffer, 0, BUFFER_SIZE); if (recv(socketClient, buffer, BUFFER_SIZE, 0) < 0) { printf("Recvive data failed!"); break; } printf("Recv data : \n%s", buffer); // response memset(buffer, 0, BUFFER_SIZE); sprintf_s(buffer, HEADER, strlen(HTML), HTML); if (send(socketClient, buffer, strlen(buffer), 0) < 0) { printf("Send data failed!"); break; } printf("Send data : \n%s", buffer); closesocket(socketClient); } closesocket(socketServer); WSACleanup(); return 0; }
演示图
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